AI Insights · Timothy · April 2025
Top 5 Basketball Games Performance in Latin America Q1 2025
Explore the performance trends of the top basketball games in Latin America during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top basketball games in Latin America showed varied performance across downloads, revenue, and active user metrics. Here's a detailed look at the trends for these popular apps, with data provided by Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD saw a steady growth in weekly revenue, starting at approximately $19 USD and peaking at $36 USD by mid-March. Weekly downloads fluctuated, beginning at around 91K and ending at 62K, with a notable increase in March reaching over 66K. The game maintained a strong presence with weekly active users, averaging around 700K.
NBA LIVE Mobile Basketball by Electronic Arts experienced a peak in revenue of $1.1K in early February, with a consistent pattern thereafter, closing the quarter at $742 USD. Downloads peaked at 66K in late February, with active users showing a recovery trend from 169K to 220K by the end of March.
Basketball Stars™: Multiplayer from Miniclip.com reported a significant revenue increase in mid-March, reaching $2.3K. Downloads varied, with a high of 53K in early February. Active users remained stable, averaging around 135K, with slight fluctuations throughout the quarter.
Basketball Battle NO WIFI Game by DoubleTap Software LLC maintained a modest revenue stream, peaking at $95 USD in early January. Downloads showed a downward trend, ending the quarter at 16K, while active users decreased from 112K to approximately 72K.
Finally, Jump Dunk 3D from Voodoo had minimal revenue throughout the quarter. Downloads saw a substantial drop from 24K to just over 9K by March end, and active users decreased from 62K to 33K.
For more detailed insights into these trends, visit Sensor Tower to explore further data on these applications.